Skip to main content

Why Purchasing Remaster Games are Good for Video Games

On Friday, the 28th Bethesda re-release The Elder Scrolls V: Skyrim. Like a lot of Elder Scrolls fans, I’m excited to hear other players story in their return to Skyrim or see their first time in Skyrim. Skyrim wasn’t the only big remaster that released in the past few months, 2K’s Bioshock: The Collection was released on September 13th – which includes all the Bioshock games and DLC.

The policy they provided for the remaster editions was to buy a full copy of the remaster or if you 
already have a copy (on PC) they will provide the owner with a free upgrade path. Giving these remaster version shows that both publishers care about their respective games.

Both games were masterpieces during their original release and to give them a remaster was just part of the course. Games that were masterpieces in the past and have the community for it will most likely get a remaster edition. Remastering games for some player might be a quick cash and grab, but I see it as preserving them.

Video games in the past aren’t surfaced to the average gamer. Sure, there are games that stood the test of time, but it’s only the most successful and memorable games that are still alive today. Games like Mario Bros, Zelda, Pokémon, and Final Fantasy to name few that are still alive and well. The reason they’re still huge hits is because of their iterations and release schedule. But games like Spy Vs. Spy, Ducktales, and Space Invaders are nowhere to be seen. If these games had the remaster treatment I’m sure that retro games would resonate with the other audience.

Remastering games might be a cash grab for some gamers, but the publishers are also preserving them for new and old players. The two recent remasters are great games that came with some issues, but the remasters aren’t master versions of the game either. Bioshock: The Collection had many problems during its release, it had mouse control problems on PC, hard crashes, FoV setting was not an option, didn’t support 21:9 display ratio, and low audio problems across all platforms.


Skyrim is the recent remaster that also has problems, though not as severe as Bioshock. The only problem I’m seeing and hearing for the internet are the audio. It seems like the audio throughout the game was downgraded to sound muddy and faded. Of course, Bioshock has been patched and fixed, while Skyrim still needs to wait for a patch.

Remasters are a relatively new way to get gamers to come back or try it once more. If this was a thing in the past I’m sure retro games would be more widely played and present. But remastering a game doesn’t always mean it’s the best version of the game as you see with Skyrim and Bioshock. This does mean that these games are one of a kind in its generation and does deserve to be persevered for gamers to come.

Comments

Popular posts from this blog

Mario Tennis Aces “Swing Mode” is Really Disappointing

Mario Tennis Aces is the latest entry to the Mario Tennis series. This time around Nintendo did no wrong with their tennis series giving us an adventure mode where you move from level to level to complete a series of challenges, a fun online/offline tournament, and exciting local play. I haven’t played the Mario Tennis series since the GameCube days, but I’m having as much fun as I did back then, expect for one mode that made me hate motion controls. During the lead up to launch I had questions about full motion controls, if they would support it for full matches? Can it be an alternative? and will it be like Wii Sports or will it have depth will in the base game? These questions were answered just a couple of days before launch and I was disappointed in how Nintendo implemented the motion controls. Coming from the developers of Wii Sports and how well the motion controls worked with the tennis mini-game gave me hope that Nintendo could do something great with motion ...

My Game of the Year (2017) – Destiny 2 #3

There was a lot of excitement for the Bungie ’s second go around with Destiny 2 . There was a lot of controversy over what was changed and what didn’t return from the first Destiny .  At first the changes were for the better, it allowed new players to finally wrap their head around the system that was difficult to process in original Destiny.   Rising reputation with an NPC is one change that was assessable newcomers. In Destiny 1 it always felt like a chore, because of the bounty system. This system made it a more difficult task due to the action associated with the bounty – this can range from headshots with a sniper in PvP to complete 3 strikes. With Destiny 2 , the reputation is more streamline with turn-in tokens. Earning these tokens are common and I great resource of gear/weapons when you’re first starting out. These tokens are associated with each planet. Its great Bungie is listening to the players and in doing so, made an assessable loot shooter for the ca...

My 2016 Game of the Year: # 5 Firewatch

#5 Firewatch When I first saw early builds of Firewatch I thought it was a different and new approach in an engaging narrative. The way you can interact with objects and the small clues you can find within the environment provides more life to the world. Firewatch was the first game I played in the genre, but there are other games that have the same kind of first-person narrative. Gone Home is one of the recent and well-received first-person narrative game. The two games are similar in gameplay, you walk from objective to objective trying to put the pieces together in the world. Gone Home is set in a house, and in Firewatch’s case, you’re in an open forest. Campo Santo are the developers of Firewatch and was formed by former Telltales: The Walking Dead developers. Once I knew about Campo Santo and the developers that were working on the game I had a sense of what to expect. Character Building Makes You Sympathize with Henry The game starts strong with a se...