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My Game of the Year (2017) – Destiny 2 #3


There was a lot of excitement for the Bungie’s second go around with Destiny 2. There was a lot of controversy over what was changed and what didn’t return from the first Destiny.  At first the changes were for the better, it allowed new players to finally wrap their head around the system that was difficult to process in original Destiny.

 Rising reputation with an NPC is one change that was assessable newcomers. In Destiny 1 it always felt like a chore, because of the bounty system. This system made it a more difficult task due to the action associated with the bounty – this can range from headshots with a sniper in PvP to complete 3 strikes. With Destiny 2, the reputation is more streamline with turn-in tokens. Earning these tokens are common and I great resource of gear/weapons when you’re first starting out. These tokens are associated with each planet. Its great Bungie is listening to the players and in doing so, made an assessable loot shooter for the casual players

Shooting Aliens Feels Great, Once Again

Bungie has been making unbelievable shooter since the days of Halo, you could’ve seen it in original Destiny and it came over with Destiny 2. You can say they didn’t change much aside from an extra ability, but why change something that isn’t broken?

The first thing about the gunplay this the impact of each weapon. The vicious rumbles from the controller and the recoil of the gun made you feel powerful. There’s nothing like firing a shot that takes out a Vandal’s head. Bungie has been taking heat lately with the community breathing on Bungie’s neck about bugs being discovered and the shallow end-game.

Even though Bungie is in a rough spot with Destiny 2 and it community, one thing that is guaranteed is that you’ll always have a blast blowing heads off alien life.

Some Weapons and Gears Feels Powerful, Others Feel Useless

One of the biggest draws for me since I started playing Destiny, was all the customized equipment. A game where I can progress a character and experience most if not all the game with that character, Destiny 2 is that game for me.

In the first Destiny an exotic item is something that I showed off to other players – its something that players look at and think, “Damn I need that weapon or item”. This is an extra incentive to go and try to get that item. Not only are exotic super powerful they all have a unique aesthetic that differentiate each other and allows the players to remember it and its name.

Destiny 2 has some of that magic, but isn’t in the same scale. Though some exotic does feel powerful, some aren’t even worth taking out. This was something I didn’t feel in Destiny 1. Every exotic felt like it has some significant advantage whether that be heal after a kill or extra time on a super. In Destiny 2, however, exotics don’t have as many massive impactful items that would make or break an encounter. There are some exotics that are powerful but it’s never as powerful as most of the exotics in Destiny 1.

Exotics like Merciless, Wardcliff Coil, and the Mida-Multi tool are prime examples for exotics being powerful. As the game grows and DLCs are implemented there will be more exotic items. Bungie are working on changes to the underplayed exotics and hopeful it’s an impactful change. Going forward I want Bungie to go over board with their exotics – it might be unbalance at first but it something that can be fix – lets hope its not like the Prometheus Lens.

The Multiplayer Experience is a Great Way to Hang out with Friends


Besides the gunplay, Destiny has great praise on how they deliver their multiplayer cooperative activities. This is a game where I don’t have to be serious 100% of the time – I can just go on with ease, talking, and making jokes with friends that I don’t get to see often.

The best time I had with Destiny 2 was in a Nightfall with my friends. Nightfalls are a 3-man activity that has modifiers to make it more difficult, on top of that it is timed. This is a big activity for regulars as it will grant you a powerful item. Though we’ve done this dozens of times – there’s always something new that comes out of it. It can be someone dying repeatedly as we all laugh, or it can be a clutch shot that wowed all of us – there’s was never a time where I got frustrated and gave up when with a team of friends.

Now the raid, that’s a different story. Because the raid requires 6 members I don’t have much experience playing a raid with friends. My first few clears were with a random group – even though I completed it with a group of randoms I had a though time with it. My first time playing with some friends was fun, but not great as some player were random and had I different mindset. It’s not a negative to play with random players. You get a chance to meet players that love the same game, and who know it could be a friendship in the making.

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Destiny 2 was one of the games in the year that I really wanted to play no matter how many gamers thought about it. The first weeks was a sign of something amazing – Bungie finally made Destiny a more assessable game in its sequel with a streamline token system and a weekly progression system that players can pick up whenever in the week.

As days went on the community finally saw the flaws in the game. Some exotics didn’t feel as impactful as others in the first Destiny. The raid was a fun experience, but the drop rates for it and across the board felt unbalance. Even after the outrage of the end-game the community still has some hope left – that includes me.



The multiplayer activities are something that hasn’t been done in a FPS before. The communication was something done in a PvP setting, but Bungie made an amazing group experience that can result in friendship, trust, communication and a triumphant victory that is shared.

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