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My Game of the Year (2017) – The Legend of Zelda: Breath of the Wild #1

2017 will be remembered for all these amazing games. Nintendo will also be remembered in 2017 for releasing the Nintendo Switch and how it changed many gamers play their games. Nintendo’s 2017 saw the release of a new 3D Mario, two sequels to two highly recommended games in Splatoon 2 and Xenoblade Chronicles 2, and lastly, a completely new IP with ARMS and much more.

Though the Switch was this massive success it wasn’t always portrayed that way. At the January reveal event Nintendo showed the promise of what the Nintendo Switch could be. They showed off many games that I listed above, but also some that would be releasing next year. As the event ended the community had mix feelings about the whole Switch event with only 3-4 launch games with the Switch. One of those launch games were The Legend of Zelda: Breath of the Wild, my #1 game of 2017 and the first example of how the Switch is truly the most innovative console in recent memory.


Breath of the Wild saved the Switch in its first few weeks, as there were not much to play. As Nintendo released sales numbers, the attach rate of Zelda to the Switch was Over 100%. That meant that they sold more Zelda copies then Switch – though it was also released for the Wii U its still an amazing accomplishment.

Breath of the Wild is the Definitive Switch Game

Even though BotW (Breath of the Wild) was released both on Wii U and Switch, it’s a magical feeling when you can take the Switch to go while you explore in the open world. It has this feeling of unison between Link and me – like exploring together.

Breath of the wild’s adaptation of Hyrule is its biggest yet. This is the prefect example of why BotW lends itself so well to the Switch. Going away or can’t play at home? You can take the console and the whole world within it. Turning on the Switch and seeing the massive world of Hyrule will grab you instantly.

The Beautiful, Magical World of Hyrule


The way Nintendo crafted Hyrule was in a way to give the player something always to run towards which adds dozens of hours of play. They made exploring feel natural and instinctive with no markers and its simplistic UI. What you see is what you’re working towards.

One of the most magical moments in this game is when you find your first tower. It might seem like an overused mechanic in open world games – BotW does it in a more natural way. Activating the tower will reveal that section of the map. Once that is done, looking from the heights of the tower you can see many things from Shrines (mini dungeons) to magical beasts, there will be always something that you’ll want to investigate.

I prefer this way of exploration as to the other Zelda games – though none other Zelda games had this freedom of exploration some of my friends couldn’t wrap their head around the freedom that this game allowed for us. Part of that is the lack of markers and indicators, and the other part is how intimidating the open world is. Few players who love Zelda don’t realize the affect of the open world – they’ve always understood the fact that Zelda was this linear action, adventure game that held their hand. I understand how these fans feel, but once the magic of exploration is realized this can be the best Zelda experience a fan has ever had.

Shrines Are a Reward in Itself

There are a lot of collectibles to be found in Hyrule, but the most important one is the Shrines. These aren’t collectible objects in the world – you have Korok seeds for that, but Shrines are small dungeons that are scattered and hidden around the world. I identify Shrines as a collectible because there are so many of them, 120 to be exact.

Finding them is one thing, but completing the challenges is something else. Shrines aren’t difficult, but you’ll surely have to use your head a bit as there are different ways in completing the Shrine.

Most of the Shrines have a unique aesthetic with a puzzle within them – making you use all the tools at your disposal. Motion controls are well used and don’t feel stiff or unresponsive. Most but not all Shrines are puzzled based, there are some combat challenges but aren’t as unique as the puzzle Shrines. From the combat Shrines I’ve completed they’ve all been the same with one or two having different enemies, but for the most part most it was similar then the last. 

Shrines are the first thing that pop out when searching for a place to explore. This makes them more desirable as there is always something to find when exploring. These Shrines always reward you with chests and upgrade which gives the player more incentive to do Shrines.

These Shrines are a conductor that moves the player along. I was talking about how fans of Zelda games couldn’t grasp the freedom and openness of the game, well one way to move that player along are the Shrines – though it doesn’t move the narrative along it does nudge the player into the right direction. This happened to me as well. I understood the freedom the game was giving me, but I had no idea what to do. The Shrines was a good stepping stone for the moment to moment experience I had.

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2017 again will be the remembered for the great games that came out, the Nintendo Switch and how it changed how players experience games, and the release of the current most powerful console in the Xbox One X. Even with all these great feats from the The Legend of Zelda: Breath of the Wild.
gaming industry, there will be only one game that will remind me 2017 and that

The magical feeling of exploration is something I can say was never realized in other games – BotW was the first time I felt like exploration in a game didn’t feel like a waste of time, instead it rewarded me in many ways. Scenery, loot, Shrines, or towns and villages there is always something to get excited about.

This game will grant you dozens if not hundreds of hours, and you might not even realize how much time has passed as you explore the world of Hyrule.

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