Skip to main content

Mafia 3 First Impressions



 Mafia 3 is the first game in the last 6 years for the series. The Mafia series is an immersive world that tackles street crimes and culture. Each of the games was set in the past in a reimagined city. In Mafia 3 the setting places you in 1968 in a reimagine version of New Orleans called, New Bordeaux. When 2K announced that they will be making an internal studio in 2014 to work on Mafia 3, many gamers were excited to see what 2K had in making a new development studio. Now that the game is released we finally can see Hanger 13s (Developers) work in action.


Mafia 3 starts off with a strong and powerful opening prologue. You play as Lincoln Clay, a biracial orphan who just came back from the Vietnam war. His family and friends being the Black Mob; it didn’t take long for him to get himself into trouble. Over the course of the game you are able to recruit, kill, and steal NPCs in their appropriate district. Once you recruit NPCs/Bosses you will be able to send them to watch your turf.


Hanger 13’s vision of New Orleans is massive and full of life. Every NPC that walks by always have something to say. Being black in the 60s was not a great time. Everyone looked at you with a fearsome face expecting something bad is going to happen. Hanger 13 did a really great job in portraying the racism in the 60s without going too far. Early on the world feels empty with not a lot to do. But as I progressed through the story the open world fills up with things to do.


Of course this is an open world game, and open world games has a history of having bugs. A big part of the game is being immersed in the world. There were times that I felt the immersion broke. I kicked over a chair and it got stuck in the wall. This wasn’t the only incident. A pedestrian was walking across the street and a car just stopped beside him and they both just stopped. Open world games were made for the gamers to feel immersed.

In 2014 2K announced they were going to make their own studio called, Hanger 13. When Hanger 13 was created Haden Blackman was named studio head. Haden Blackman previously worked for LucasArts and had his name in multiple games like, Star Wars: Galaxies, Star Wars: The Force Unleashed 1 and 2. Blackman has a knack for telling great stories, you can see that through the cut scenes in Mafia 3.


The more I play Mafia 3 the more I think about it. The narrative is powerful and relatable. The way the narrative is told feels new and refreshing. The open world nature of the game creates a realistic, lived-in world that is immersive. Besides the emptiness of the open world, the game does a great job creating a different version of New Orleans. 

Comments

Popular posts from this blog

Mario Tennis Aces “Swing Mode” is Really Disappointing

Mario Tennis Aces is the latest entry to the Mario Tennis series. This time around Nintendo did no wrong with their tennis series giving us an adventure mode where you move from level to level to complete a series of challenges, a fun online/offline tournament, and exciting local play. I haven’t played the Mario Tennis series since the GameCube days, but I’m having as much fun as I did back then, expect for one mode that made me hate motion controls. During the lead up to launch I had questions about full motion controls, if they would support it for full matches? Can it be an alternative? and will it be like Wii Sports or will it have depth will in the base game? These questions were answered just a couple of days before launch and I was disappointed in how Nintendo implemented the motion controls. Coming from the developers of Wii Sports and how well the motion controls worked with the tennis mini-game gave me hope that Nintendo could do something great with motion ...

My Game of the Year (2017) – Destiny 2 #3

There was a lot of excitement for the Bungie ’s second go around with Destiny 2 . There was a lot of controversy over what was changed and what didn’t return from the first Destiny .  At first the changes were for the better, it allowed new players to finally wrap their head around the system that was difficult to process in original Destiny.   Rising reputation with an NPC is one change that was assessable newcomers. In Destiny 1 it always felt like a chore, because of the bounty system. This system made it a more difficult task due to the action associated with the bounty – this can range from headshots with a sniper in PvP to complete 3 strikes. With Destiny 2 , the reputation is more streamline with turn-in tokens. Earning these tokens are common and I great resource of gear/weapons when you’re first starting out. These tokens are associated with each planet. Its great Bungie is listening to the players and in doing so, made an assessable loot shooter for the ca...

My Game of the Year (2017) – Horizon Zero Dawn #2

Watching this game for the first time at E3 my jaw dropped at the stunning visuals, the world its trying to create and, most important are the amazingly designed mechanize dinosaurs. When I heard that the developers of Killzone were making this game, it made me a little warry. Hearing that this is an open world 3 rd person RPG – these were not the type of games Guerrilla Games developed.  Guerrilla was always known for their tight first-person shooting, and for them to make something out of their comfort zone could be something special or something that had promise but flopped. It’s great to say that Horizon Zero Dawn was an amazing accomplishment for Guerilla Games this year and year to come. Horizon’s Open World is Lush and Lively The world in Horizon is so interesting and full of mysteries it keeps you wondering for most of the game. As the game goes on you learn more about Aloy’s (Main character) past and how she is tied within the world. The cities and se...