When Battlefield One was announced on May 6th,
it didn’t appeal to me the way Titanfall 2 or Call of Duty: Infinite Warfare
did. Before the reveal it was rumored that that next battlefield will be set in
an alternate version of World War I. I was more interested to see DICE’s
version of WWI, but hearing that it’s based on real history, my appeal to the
game lessened.
As it gets closer to the
games release day, EA opened a public beta on August 3rd. It is not yet known
how long the beta will be open. The requirement for collecting Battlefield 1’s
battle tag is to play four straight days, so you can bet it will be up for the
week. I’ve heard great things about Battlefield 1 demos, I want to try it to
know for myself.
The beta released with only one map called “Sinai Desert”,
sets of four class loadouts, and two modes called Conquest and Rush. The full
game will feature more maps and modes when released, expect changes in the full
game. The map open to the beta is massive. I haven’t spent much time playing
the Battlefield franchise, and considering this game didn’t peak my interest,
the beta surprised me. After playing more modern first-person shooters like,
Titanfall 2 or Destiny, I thought it would be hard to adapt to that kind of
slower gameplay. It wasn’t that much of a difficult change. The shooting in
Battlefield 1 is really different from modern shooters. The bullets have travel
time. You need to aim where the target is going. Adding endless running gives
increase in the overall speed of the game. That makes it easier for new comers
to WWI shooters (like me) to adapt too.
Before entering the battlefield, you will need to select
your loadout. The loadout determines the class you want to play; this provides
more ways to contribute to your team. The four set loadout provided is Assault,
Medic, Support, and Scout. Of course you can customize the loadout, but will
have to choose a class along with your custom loadout. Adding multiple ways to
play, allows players to adapt and counter enemy actions.
The
Sinai Desert is a massive open map that has fully destructible buildings, as will
other maps in the game. Adding environmental elements to the maps, make is
difficult to see enemy players. I was amazed the map took me out of the comfort
zone and made me change my playstyle. Occasionally the whole map will be in a
sandstorm. This effects the way everyone plays. Finding new ways to approach
the objectives makes players think about other options. Both modes will feature this map. When I
entered the game I couldn’t believe how large, open, and crazy everything was.
Looking around, there were some many things happening. The map is so massive I
couldn’t walk around to get things done, I needed vehicles.
The
map provides ground travel and overhead airships. When entering vehicles, there
will be five positions, anyone on your team can fill those position. One for
driving and the other four position are for shooting. If you’re in the vehicle
yourself, you control the driving and the ammunition. Transition from position
to position is fast and smooth. My favorite form of ground travel is horseback.
On horseback the loadout will change to a shotgun and a curved sword. The
control on ground travel is difficult to control. It could be the esthetic of
the game, but it’s difficult to notice where you are with some vehicles (third
persons view helps). Air travel got a little difficult to control, but got the
hang of it the more I played. Air combat is fun, chasing enemy players around
while trying to take it down was engaging and rewarding when you see the ship
blow up in flames.
.
The first game mode introduced in the beta is Conquest. This
mode is a 20-minute, 64-player map; players fight to control points. I spent
most of my time in Conquest, because the freedom of airships. With the chaos I
can create with a plane I would never pass that opportunity up. The map is so massive,
points on the map are really far apart. As a result, some parts of the map are
not as much populated. Being that a lot of the battle is happening on one side
of the map, it provides more options to capture points.
Rush is the last mode in the beta. In this mode you and
your team will capture points in sections of the map. Capturing the points will
progress your team farther into your enemy territory. Airships are not
available in Rush. I like the idea of pushing your enemies back to their
territory, but my appeal for this game are the airships. The mechanics of
capturing points to push your enemy back is a good choice for the esthetic the
game. Taking territories from sections of the map to claim a ruler of the map.
Perfect for a World War I shooter.
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