One of the biggest reason I
gravitated to Titanfall 2 rather than Call of Duty: Infinite Warfare was the
promise that DLC and updates will be free. So far Respawn has been true to that
– updating regularly, adding new abilities for Titans, and new maps. Yesterday
was the release of their new update – Live Fire. This update gives players two
new maps dedicated to the new Live Fire mode, they’re also changing the way
mixtape finds a match. Along with these major updates are smaller bug fixes and
improvements that would improve the overall experience.
New & Improved Modes
Meadow |
Stacks |
This update was centered
around the new modes, the first mode is Live Fire, and second is Private Match
(still in beta). I didn’t experience Private Match and didn’t get a sense of
why it’s in beta. I expect that it would work exactly like a custom match, but Respawn
might want to add to it.
The meat of the update is
from the Live Fire mode. Live Fire is a new mode where two teams of six must
win five rounds to win the whole match, there are two ways to win a round. You
can either kill everyone on the opposing team or gain control of the flag when
the time runs out. Each round is a minute short, but this adds to the flow of
the game. In this mode, the pace of the game changes a little – because everyone
has one life you must meticulous think about your next move.
Live Fire has two exclusive
maps – Meadow and Stacks. These maps are designed to be tight and close for short
matches, but gives more freedom to maneuver. The maps aren’t made to fit
Titans, so Titans are excluded in this mode. Because there aren’t any Titans
available in Live Fire – pilot abilities feel more impactful.
Respawn also improved mixtape
by making it customizable, yes you can now choose which mode to add or remove
from the mixtape. Now players can use mixtape to play the modes they want.
Changes and Updates
Respawn had some balancing
and improvement changes that doesn’t change much in terms of overall gameplay,
but is necessary as new modes are added and must adapt to abilities and Titans.
The first set of balancing
changes are for the Titans:
- Tone - reduce Salvo Core, reduce projectile of 40mm, removed fall damage from Salvo Core
- North Star - removed fall damage from Flight Core, increase dash rate
- Scorch - ADS’ing with primary will display path
- Ion - Fixed shield reflecting bullets causing massive splash damage
There are improvements that
involved the Holo pilot ability. Holo pilot was a useless ability before this
update, once the ability is active you create 3 decoy pilots – this seems like
a useful ability to distract your enemy, but these decoy pilots don’t do
anything and once it hits an object or is in the air they disappear. This
update changes this ability dramatically, the Holo pilots are more resilient
with walls, terrain, and a zip-lines. Now these pilots aren’t going to
disappear when running into the walls. Finally – Holo pilots can now be
detected by a sonar pulse. These changes make the ability more effective, it’s
tougher for enemy players to detect your current position.
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