This marks the second beta
from Ubisoft in the past two weeks. First with Ghost Recon: Wildlands closed beta and the For Honor beta was held this past weekend. Both have different
release dates, For Honor just
released today February 14th and Ghost
Recon will release on March 7th. That was last weekend, this
past weekend I wanted to try out the For
Honor beta and was really surprise of how much fun I was having. Note, that
this game is not finished and will change in its full release.
Warriors of Honor
I’ve jumped in not know a lot
about For Honor, just that the combat
system is intricate and deep. The idea of using different warriors in history
is intriguing. Each warrior has completely different styles that work to their benefit
during battle, for example: the Nobushi has a long spear that gives them range
and to add insult to injury, each strike will add a bleeding effect to the
enemy, or as a Kensei Samurai you wield a mid-range katana, but is slow when
making strikes.
I started out as a Warden (Knight),
then once I got a hang of the combat I wanted to challenged myself and decided
to switch to Kensei. This warrior class is easy to learn and has devastating
quick strikes and a very powerful heavy swing. After playing almost four hours I
was getting much better, kicking other players off the ledge, and slaying your opponent
when your almost dead yourself is completely satisfying.
In the beta, there were 9
playable classes out of 3 factions Knight, Viking, and Samurai 3 of which are
freely opened:
- Warden (Knight) (Free)
- Raider (Vikings) (Free)
- Kensei (Samurai) (Free)
- Peacekeeper (Knight) (Currency)
- Berserker (Vikings) (Currency)
- Orochi (Samurai) (Currency)
- Conqueror (Knights) (Currency)
- Warlord (Vikings) (Currency)
- Nobushi (Samurai) (Currency)
Hacking and Slashing are not for Warriors
As I mention before the
combat system is complex to master, but also easy to jump in and be effective.
This is great because, it gives players of all skill level the chance to win. When
For Honor was shown at E3 2015 I was
excited to finally see the combat system I want in a fighting game, but as the
years went my interested faltered. Now that I got the chance to play it
hands-on, it was a little more than I expected. The parrying was what I imaged
it to be, moving the right stick adjacent the enemy attacks will parry, the
heavy and light attack is just like any other fighting game. What I didn’t expect
was the special moves you can do when using button combinations, and the fact
that you can kick someone off the ledge is an amusing feature.
When facing someone in a
battle, you must examine your enemy and learn their movements. In most cases,
it’s a game of cat and mouse, waiting until the best opportunity to strike and
countering their attacks makes battle encounters feel like a real fight.
Battle in Bunches
For the beta, they open you
up to the Faction War which consists of four modes: 1v1 Duel, 2v2 Brawl, 4v4
Dominion, and 4v4 Elimination. 1v1, 2v2, and 4v4 Elimination are the standard
kill and win modes, but 4v4 Dominion is different. In 4v4 Dominion, each team
must control specific points on the map and earn 1000 points to win the match. There
are also smaller units of warriors that will only compete for points on the
map, just like creeps in MOBAs. Each mode has something to offer, but I spent
most of my time in 1v1 because its more enjoyable when I don’t have to keep
watching my back for other enemies.
To make re-playing relevant,
there are quests and objectives to complete, like complete a match without
dying or kill 8 warriors. These are bounties that you choose from and will
reset after 48 hours. Also, there’s another quest system that reset every week
and is objective based.
Customized Warrior
After completing a battle,
you will gain experience and currency as your reward, but occasionally there
will be loot drops that will add statistical advantage to that warrior class.
Everything can be customized even your weapon. This gives players an advantage
that an opponent can’t see, as this game is about examining and acting, there
is no way to see statistical boast from other players.
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