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4 Dishonored 2
Before this year, I have
never touched Dishonored, but I was always curious of what kind of game it is.
The day I saw the Dishonored 2 trailer at E3 2016 was what pushed me to finally
buy the Dishonored Definitive Edition. And man, if this game was release this
year it would be my favorite game of the year.
Because of that, I didn’t
have the four-year break from the first game that everyone else had. I felt
fatigue, and part of it was the way I played, in every stealth game I want to
weigh my options, I look in every room to see if there are better options
before the assassination.
Dishonored 2 is like its
predecessor, but this time you can play as Corvo Attano (Main Character of
Dishonored 1) with all his original abilities, or play as the young empress
Emily Kaldwin with a brand-new set of abilities.
Corvo Stays the Same, While Emily
Grows
Before starting the game, you
get deicide to play as Emily Kaldwin or Corvo Attano. Every ability complements
each other fluidly, for example, Emily can use Domino which tethers enemies together, and Mesmerize which take the attention away from you. Together it
creates a group of mindless guards. Any ideas you thought of will most-likely work
in your favor, planning your assassination and succeeding without any trouble
is rewarding.
Corvo’s set of abilities are
the same from the first Dishonored, Blink,
Possession, Bend Time, Windblast, and
Devouring Swarm are completely the
same. But even then, the abilities are at its full potential when using it
around the level-design. I thought Arkane missed out in adding some new
abilities for Corvo to give him a fresher perspective during gameplay.
Emily was the first character
I chose, only because she had a new set of abilities that differ from Corvo’s.
Although some abilities do function the same as Corvo’s, such as Far Reach. This ability allows you to
zip to a far distance just like Corvo’s Blink.
Emily’s unique abilities creates chaos that I enjoyed more than Corvo’s set
of powers did.
Both Emily and Corvo are
still great to play, but as for someone who has played Dishonored and didn’t
have the four-year break between its sequel might become bored of the
similarities of Corvo’s powers. I see players that have already played the
first game deciding to go with Emily. And that makes sense, you want this game
to feel new and refreshed.
Spending Time Exploring Can be More
Rewarding Than Completing the Objective Itself
Arkane Studio did great work
and exceeded on the art style, environmental storytelling, and level design. Every
room, roof, and building can guide you through the game, that way you’ll always
feel like your progressing.
To incentivize exploration,
there are hidden items scattered throughout the map. These items are called, Bone Charms and Runes. Bone Charms grant you passive skills, like less damage from
explosives, or Increase time on an ability. Runes
are items you find that will progress you through your ability tree. With Bone Charms, there are countless ways to
spec in a specific way.
Exploring will always reward
you, whether it’s back-story of a character, a note to open a safe, or hidden
items that will improve your abilities. There are always new things to discover
when you take your time and look around.
Assassination has Never Been This fun
and Rewarding
Whoever you’re playing as, Emily
or Corvo you will always have fun going through a maze of well-thought level designs
and environments. The powers that come with your assassination missions
intertwine with each other and the environment with fluidity.
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