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My 2016 Game of the Year: # 4 Dishonored 2

# 4 Dishonored 2


Before this year, I have never touched Dishonored, but I was always curious of what kind of game it is. The day I saw the Dishonored 2 trailer at E3 2016 was what pushed me to finally buy the Dishonored Definitive Edition. And man, if this game was release this year it would be my favorite game of the year.

Because of that, I didn’t have the four-year break from the first game that everyone else had. I felt fatigue, and part of it was the way I played, in every stealth game I want to weigh my options, I look in every room to see if there are better options before the assassination.

Dishonored 2 is like its predecessor, but this time you can play as Corvo Attano (Main Character of Dishonored 1) with all his original abilities, or play as the young empress Emily Kaldwin with a brand-new set of abilities.

Corvo Stays the Same, While Emily Grows


Before starting the game, you get deicide to play as Emily Kaldwin or Corvo Attano. Every ability complements each other fluidly, for example, Emily can use Domino which tethers enemies together, and Mesmerize which take the attention away from you. Together it creates a group of mindless guards. Any ideas you thought of will most-likely work in your favor, planning your assassination and succeeding without any trouble is rewarding.

Corvo’s set of abilities are the same from the first Dishonored, Blink, Possession, Bend Time, Windblast, and Devouring Swarm are completely the same. But even then, the abilities are at its full potential when using it around the level-design. I thought Arkane missed out in adding some new abilities for Corvo to give him a fresher perspective during gameplay.

Emily was the first character I chose, only because she had a new set of abilities that differ from Corvo’s. Although some abilities do function the same as Corvo’s, such as Far Reach. This ability allows you to zip to a far distance just like Corvo’s Blink. Emily’s unique abilities creates chaos that I enjoyed more than Corvo’s set of powers did.

Both Emily and Corvo are still great to play, but as for someone who has played Dishonored and didn’t have the four-year break between its sequel might become bored of the similarities of Corvo’s powers. I see players that have already played the first game deciding to go with Emily. And that makes sense, you want this game to feel new and refreshed.


Spending Time Exploring Can be More Rewarding Than Completing the Objective Itself


Arkane Studio did great work and exceeded on the art style, environmental storytelling, and level design. Every room, roof, and building can guide you through the game, that way you’ll always feel like your progressing.


To incentivize exploration, there are hidden items scattered throughout the map. These items are called, Bone Charms and Runes. Bone Charms grant you passive skills, like less damage from explosives, or Increase time on an ability. Runes are items you find that will progress you through your ability tree. With Bone Charms, there are countless ways to spec in a specific way.

Exploring will always reward you, whether it’s back-story of a character, a note to open a safe, or hidden items that will improve your abilities. There are always new things to discover when you take your time and look around.

Assassination has Never Been This fun and Rewarding


Whoever you’re playing as, Emily or Corvo you will always have fun going through a maze of well-thought level designs and environments. The powers that come with your assassination missions intertwine with each other and the environment with fluidity.

Every assassination I plan that works out in completion is immensely gratifying. I now know what being a master-assassin with great power is like.

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