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3 Titanfall 2
This is the last sequel to
make it on my 2016 top five list – which was filled with sequel releases. I missed
the release of the first Titanfall, mostly because it was an Xbox exclusive.
Watching videos and hearing players saying how fast and fun the multiplayer was,
made me curious what all the fuss was about. Unfortunately, I didn’t get a
chance to experience the multiplayer.
The multiplayer aspect of the
game was the best and the only part of the game that many players enjoy. The
narrative was nowhere to be seen, instead Respawn (Developers) tried to implement
narrative within multiplayer. This was a neat idea, but didn’t work. When
playing multiplayer, you want to be focused on your surroundings and the
players, there isn’t time to be listening and digesting the story.
Titanfall 2 isn’t all that
different, the core gameplay is still the same – which makes sense, if there
isn’t anything broken don’t fix it. There were a lot of additions of new
mechanics with the pilot classes, and multiple Titan classes. The Titan classes
play a major part in the games campaign, which is one of the best First-Person
Shooter campaign I’ve experienced, but I’ll get to that later. When using your Titan,
you can change the class on the fly, this allows for you to adapt and pick out
which fight is better with this enemy.
Traversing Through Moving Building and
Time Manipulations Makes You Feel like a Superhero
Fans of the first Titanfall thought
that the game was great but it was missing a complete narrative. This time
around, Respawn has taken feedback and made a full campaign, not only is it
Respawns first full campaign, but they have made one of the best and memorable
FPS campaign I have played.
You play as Jack Cooper a soon
to be Pilot, trying to find out what happen to Major Anderson another friendly
pilot, but you can’t do it alone. You find a banged-up Titan called BT-7472,
you help BT and you become BT’s Pilot. BT has great personality, the
interactions and conservations between him and Jack are lighthearted. By the
time the credits rolled, I felt like I had a personal connection with BT.
Some of the level designs
work amazingly well. Platforming in first-person is not the best, but in
Titanfall 2 it works. Every level has a purpose in the story. There are parts
of the story where platforms shift, you don’t know what it is and where its
taking you, but its taking you to your objective, what you didn’t know that the
moving platforms were coming together to create a house, feeling uncertainty
but then figuring out what it is, was a great moment. There are some levels
that feel generic others feel original.
A huge point in the game – which
everyone is in love with is with a mission called,” Effect and Cause”. I don’t want to go too much into it but leading
up to this point of the game I didn’t think much of it, after I got the power
to travel to and from time it opened my eyes to what this game can become. The
way they allow you to use the power makes you feel like a superhero. The one
problem I had with the mission was it was a little short, I would love to see Respawn
try to use the time mechanic for other environments.
Multiplayer Feels Fluid and Fast, Even
with Giant Robots walking around
The first thing that stuck
out to me was speed of the game, It’s fast and controllable. But the thing that
I thought was a step down were the Titans. They didn’t feel as fluid as on
foot, the speed I understand just because of the nature of its size. It was
hard to move around difficult to shot smaller enemies. But the more I played
the more I understood how to play as a Titan. The difference between pilot and
titan are they playstyles, as a Titan you are a walking target, but as a pilot,
you are faster and a more difficult target.
Titans are another part of
your loadout. You can change in between deaths just like pilots, so if you feel
like one Titan is better against another Titan you can change it. If you play
enough you will unlock skins, abilities, and traits. The more you play a
curtain Titan the more you can make it your own.
Playing as a certain pilot class
will also unlock skins and weapons. Each class works well with every perk and
weapon. You can be an invisible sniper or a speedy close-ranged shotgun. There are
more than one way to play a class, this was something I overlooked when I first
played that game.
The Speed and Level Designs are What
Makes This Game one of the Best FPS. Ever
When talking about
first-person shooters I’m not the first one to be excited, but when I saw the
trailer at E3 and then playing the beta got me invested. The feel and speed is
a huge reason I had this game on my radar. The campaign I wasn’t worried about,
I knew the history of Respawn and the amazing work they have done in the past
in terms of story.
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