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The Hype Around No Man’s Sky

The Hype Around No Man’s Sky


           
No Man’s Sky was developed by Hello Games. Hello Games is a British indie game studio, founded by Sean Murray and Grant Duncan in 2008. No Man’s Sky was under development for five years and was first announced at VGX (Spike Video Game Awards). At E3 (2015) Sean Murray came on stage with the first five-minute gameplay video. In the month of March 2016, the game was announced to be release on June 21, 2016, but was later announced that the game was delayed until August 9, 2016. On June 17, 2016 Sean Murray stated that No Man’s Sky can now legally have the word “sky” in the name, with three years of legal action. Sean Murray and Hello Games have their work cut out, being one of the most anticipated games of 2016.




My first exposure with No Man’s Sky was at E3 (2015). My first thought was, “yes this is the game I must play, no matter what.” Now that No Man’s Sky’s Release is within reach, my excitement level is higher than ever. I pre-ordered a digital copy six months ago. This was the game that made me interested in the gaming industry. The way Sean Murray presented the gameplay video at E3 (2015) was incredible, everything you do on a planet will affect the planet and how another player will see it. Most planets players find will most likely be an undiscovered planet, because the galaxy has about 18 quintillion planets. This is possible because, Hello games uses procedurally-generated algorithms to create the universe. Even the developers themselves don’t actually know how many and how dangerous the planets are.

Most gamers think that this is the only game you’ll need to play forever. One big fan spent $1,300 to play an early copy of the game. It’s going to be a good game, the only way it would disappoint me is that there is a game-breaking bug that won’t allow me to progress through the game. Games that are commercially huge has a higher chance of disappointing players. Players that are massively hyped about No Man’s Sky will no doubt be disappointed. This Game is innovative and massive, and I look forward to getting lost in the universe for hours to come. Fans of No Man’s Sky need to remember that it is still a game with bugs and errors.

With No Man’s Sky set to release on August 9 for PS4 and August 12 for PC there has been pre-released copies roaming the world. Players with early copies will have a head start to name their planet and animals. With yesterday’s announcement from Hello Games, players with early copies will have to start from the beginning like everyone else. Sean Murray released an update with him stating, “servers will be wiped on Sunday and again on Monday in the lead up to launch.” This isn’t the only changes they’ve made for the day 1 patch. To name a couple, there will be more inventory storage to allow for free exploration, you can feed creatures so they can become your pet, and creatures will be more diverse depending on planets. Hello Games did the right thing releasing the day 1 patch notes before the game’s release, this gives players hope that this game is well taken care of and ensures that Hello Games is thinking about the players. 

More No Man’s Sky Update 1.03 (Day 1)



I’m really excited to be playing No Man’s Sky this week. Entering the game, I’m hoping to get absorbed into the universe that Hello Games created. The first thing I’m going to do is name the first creature I see before anyone else discovers it. This game is so huge with some many things to do, trying to rush through the end-game will only hurt your experience. The fun with No Man’s Sky is that it’s a game about adventures and the stories that come out of it. This game is going to be great, but players who think that this game is going to be the best game ever, need to remember it’s still a video game.  

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