Skip to main content

Game Delays

Game Delays: How It Affects Players



 When gamers wait for a release date for a game they’re excited for, they expect the game to be released on that date. A lot of gamers get impatient if they don’t get what they want. The only way to vent those feeling is to write a letter to the developers and in some cases contacting the reporter. No Man’s Sky is the perfect example. When It was delayed another two months, players were outraged. Sean Murray was harassed by fans of his game, sending death threats for delaying the game. One Reporter from Kotaku was also harassed by fans of the game. He got threats about how he’s lying about the report, and how he ruined another player’s life. Things get a little out of hand when gamers don’t get what they’re promised. What gamers don’t realize is games take a while to be develop. Bugs, glitches, and frame-rate needs to be fixed. Ask yourself this,” What if the game wasn’t delayed?”, will it be broken, dropping frames, or maybe your clipping through the walls?

            Video game development is a long process. I’m not a developer, but I know that video games are made from parts. Each team has a job to fill those parts, all the ideas and projects needs to work well together to create a game. With a hard deadline it’s tough to give the polish a game needs, let alone just making the game itself. I encourage games to be delayed. It’s to provide a more polished and fluid playing experience for the players. Delays happen because, developers want to make the best game possible for the players.
Final Fantasy XV is a victim of many delays, going on 10 years. After years of delays, Square Enix finally announced on March 30, 2016, at their Uncovered event, Final Fantasy XV will be release on September 30, 2016. Many fans were excited to be playing the game they’ve waited 10 years for. Fans would soon realize, it was too good to be true. On August 15, 2016 Square Enix announced that Final Fantasy XV will be delayed until November 29, 2016.

More information on the delay and thoughts from Hajime Tabata (Lead and Director)

(Kotaku report)




Yesterday Square Enix Japan released an hour of gameplay footage. It goes more in depth of the battle systems, dialog choices, and some moment to moment experience. At lease there's something new to be excited for.






Now fans are repeating history. Like No Man’s Sky delay, fans of the game are trying to find out if the reports were true. Many of them calling gaming outlets to find out if it was true. Players need to know delays in game development are a good thing. It creates a better experience for the player, and it shows that the developers care for the player’s experience.


            Game delays can be a bummer, yes, but it’s worth the wait for a more polished version of the game. Fans just react to the news, never realizing how it would affect others, or even themselves. Listen to the developers and the company. Listen to what they have to say about the game and what they envisioned how the game should look and feel.  Fans waited years to play a game that excites them. What’s another couple months?

Comments

Popular posts from this blog

Mario Tennis Aces “Swing Mode” is Really Disappointing

Mario Tennis Aces is the latest entry to the Mario Tennis series. This time around Nintendo did no wrong with their tennis series giving us an adventure mode where you move from level to level to complete a series of challenges, a fun online/offline tournament, and exciting local play. I haven’t played the Mario Tennis series since the GameCube days, but I’m having as much fun as I did back then, expect for one mode that made me hate motion controls. During the lead up to launch I had questions about full motion controls, if they would support it for full matches? Can it be an alternative? and will it be like Wii Sports or will it have depth will in the base game? These questions were answered just a couple of days before launch and I was disappointed in how Nintendo implemented the motion controls. Coming from the developers of Wii Sports and how well the motion controls worked with the tennis mini-game gave me hope that Nintendo could do something great with motion ...

My Game of the Year (2017) – Destiny 2 #3

There was a lot of excitement for the Bungie ’s second go around with Destiny 2 . There was a lot of controversy over what was changed and what didn’t return from the first Destiny .  At first the changes were for the better, it allowed new players to finally wrap their head around the system that was difficult to process in original Destiny.   Rising reputation with an NPC is one change that was assessable newcomers. In Destiny 1 it always felt like a chore, because of the bounty system. This system made it a more difficult task due to the action associated with the bounty – this can range from headshots with a sniper in PvP to complete 3 strikes. With Destiny 2 , the reputation is more streamline with turn-in tokens. Earning these tokens are common and I great resource of gear/weapons when you’re first starting out. These tokens are associated with each planet. Its great Bungie is listening to the players and in doing so, made an assessable loot shooter for the ca...

My 2016 Game of the Year: # 5 Firewatch

#5 Firewatch When I first saw early builds of Firewatch I thought it was a different and new approach in an engaging narrative. The way you can interact with objects and the small clues you can find within the environment provides more life to the world. Firewatch was the first game I played in the genre, but there are other games that have the same kind of first-person narrative. Gone Home is one of the recent and well-received first-person narrative game. The two games are similar in gameplay, you walk from objective to objective trying to put the pieces together in the world. Gone Home is set in a house, and in Firewatch’s case, you’re in an open forest. Campo Santo are the developers of Firewatch and was formed by former Telltales: The Walking Dead developers. Once I knew about Campo Santo and the developers that were working on the game I had a sense of what to expect. Character Building Makes You Sympathize with Henry The game starts strong with a se...