First Impressions On Titianfall 2’s Technical Test Demo
Respawn’s
new game Titianfall 2 is set to release on October 28, 2016. With only 2 more
months before the game release, they have put out a technical test demo on the
PS4 and Xbox One for the public on the weekend. I got a chance to play about 5
hours of the game. This is my first time with the Titanfall series, so I was
curious to see how fast and smooth the Titans felt in multi-player combat.
Respawn has the background talent to create a great first-person shooter.
Titanfall is a really fast-paced, vary vertical, and engaging futuristic
shooter. The technical test ended on Sunday, but will be open to the public
again on August 26-28.
Titanfall 2’s technical test had limited
option on your load out, maps, modes, and titans. The amount they showed was enough for me to
get a feel of the game and how the gameplay was. I spent, and have found myself
liking more of the Bounty mode. Pilot vs Pilot (8v8) is the first mode, then
there’s Amped Hardpoints (6v6), and Bounty Hunt (5v5).
Each mode consists of 2 maps, Boomtown and homestead. With
the grappling hook you can move freely on walls, terrain, building, and even
titans. Your loadout allows you to mod and change your weapons you unlock with
support items, like the grappling hook, healing packs, or location of deaths;
every mod is purchase from in game currency. That’s not they only loadout you
need to worry about. Your titan loadout is also customizable too. Like your
pilot loadout, you can change your weapon and pick a support skill or item. One
thing the titan loadout has that the pilot doesn’t, is each of the 2 titans has
their own special ability.
Respawn added a feature I never thought or saw before, the
mechanic that at the end for every match the losing team needs to reach a
checkpoint and escape the battlefield before the enemies kills them, or before
the enemy destroys your escape ship. That is such a smart way of making the
losing team feel like they can win if they make the waypoint. It creates a
friendlier environment for the community.
My
first few hours of playing the game I notice how dramatically fast the game is
compared to other first-person shooter games. The technical test was limited to
what I can use, but was enough to give me what I wanted during my time with the
early build of this game. I found myself enjoying more of the Bounty Hunt mode
out of the 3 modes the most.
Amped Hard-point, is a 6v6,
10-minute traditional capture the point match. I haven’t spent as much time on
this mode as I did as bounty hunt, but it’s the old traditional capture the
point. In Titanfall 2 there are 3 points to cover. This mode doesn’t provide a
lot of titan gameplay, but has an effective role to play in hard-point.
Pilot
vs Pilot, is 8v8, 10-mintue team death match. I didn’t put any time on this
mode, 2-3 matches. It’s just a normal team death match. The thing drew me away
from it was, it doesn’t have Titans. Which is a big aspect of the game.
Disabling Titan in Pilot Vs Pilot gives the player more freedom to swing, climb,
and run. But the reason to play Titanfall is the Titans.
The game is really fast-paced, I’m
always moving, staying in one place for a long period of time will expose you
to more enemies. Moving through the terrain, grappling on buildings and jet
packing is clean and fluid. The titan gameplay as clean and smooth, the
mechanics for the titans are smart as well.
Climbing the titans is fun, depending if the titan is an
enemy or friend you can affect the titan in other ways. With enemy titans you
can climb on the back on the titan and take out its battery. After ejecting
from the battery, you can climb up again the throw a grenade inside the pilot
pit. And for friendly titans you can take a battery from the enemy titan and
replace it as your titan’s battery.
So far I had a fun time with the Titanfall
2 technical test, because I didn’t play the first game, I didn’t really know
how Respawn improved on old mechanics, or what they kept from the first game.
From what Respawn allowed us to play with, it was a great experience. I’m going
to come back to the technical test next weekend, hoping they would add
something else or add upon what they have now. After playing this game I’m
excited for the release for Titanfall 2 with the new ideas and new story in
place for the sequel.
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