It’s been just over a year since the disaster release of No Man’s Sky. The promises Hello Games wanted for the game wasn’t
fulfilled, in doing so, it enraged the community leading to death threats, refunds,
and finally leading the team to complete silence. After a mess of a launch, Hello Games are quietly releasing
updates that fundamentally changing the game with new features.
There already has been three updates, The Foundation update which added new game modes, base building,
improved UI, and new resources and technology. The second update was called Path Finder, it improves visuals, online
base sharing, on-land vehicles, camera mode, and more. The most recent update
was substantial, Atlas Rises – this
update adds multiplayer (joint exploration), a new 30-hour story, new worlds,
terrain manipulation, portals, and space combat.
After playing in the first week of launch, I enjoyed what
I’ve played, but had little substance to keep me engaged. Now that there’re
improvements to pretty much everything, it seems like the best time to jump in
and find all the new additions to No
Man’s Sky.
Putting five hours into a new save, made me
realized why I had a good experience during the first week of launch. Exploring
new planets and discovering creatures is a magical feeling I don’t get with
other games. The survival side of the game is still a pain to navigate. The
tutorial teaches the basics of the technologies and what fuels it. The UI
hasn’t changed much, which is a shame because it’s difficult to parse – this
was one of the things that I thought would be improved.
The survival aspect of the game feels like a wall that needs
to be overcome, this gives me a sense of progression – but for some players
its’ about exploring worlds and finding new creatures, and not about surviving.
Unlike launch, the first opening minutes gives you a choice
to follow the story or roam free, I didn’t see that option when I started a new
game. Instead you can do both. This time going through the story has me
intrigued about the anomalies I’ve found. A giant wreckage of a spaceship was
an exciting sight. It might not have anything inside, but the perception of having
another intelligent lifeform in a game of loneliness gives another sense of
wonder other than traveling through galaxies or finding new creatures.
I didn’t get to experience the new additions of base
building as you need to find a specific base to build upon. From what I’ve
heard – building a base is useful for survival. You can recruit aliens to
become your shop keeper, or make an in-door garden giving you resources without
traveling.
Another feature that was added was a form of multiplayer known as
“Joint Exploration”. I say “form”, because it’s not full on co-op or anything
like that. Instead, when meeting with other players you’ll see a bright orb in
their place. Interaction between players are minimal, when you and another
player interact with each a flag is planted that states who you met and when
you met them. There is also proximity voice chat if the other player has a
microphone.
This isn’t what players thought about when talking about
multiplayer in No Man’s Sky – players
wanted full online functionality. Seeing player’s exosuits, home bases, and co-op
options. However, I would never have thought Hello Games would implement multiplayer of any sense. This is just
the start of synchronize co-op in No
Man’s Sky, I’m looking forward for what’s to come in multiplayer.
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