Fortnite wasn’t a
game I was fully interested in. Fortnite has
been in development for 5+ years and is now open for paid early access. This
made me less interested than the first time I heard about Fortnite. However, once I saw videos and how much fun it looks – I decided
to give it a shot without any expectation. Too my surprise, I’m loving it.
Fortnite has many genres
that intertwine with each other, some that works and some that don’t. The
moment to moment gameplay is a combination of resource gathering, base
building, tower defense, and 3rd person shooting. This all surprisingly
works well, and has me hooked in its loop.
Gathering is easy and effortless – even with the “weak point”
mechanic. Using those resources, you craft bullets, weapons, buildings, or
traps. Like gathering, building is just as simple once you get the hang of it. The
building blocks can be edited, making it flexible in what structure you and
your team wants build.
The tower defense side of the game is more engaging and is
always interchanging making every mission refreshing. It takes a while to get an
understanding of where the enemies attack from – however, the locations changes
throughout the mission. Once you understand the behavior of the enemies you can
build tunnels and funnel them in with the traps that you and your team set. Seeing
all the enemies grouped-up in a small space with all the damage numbers popping
is immensely satisfying.
At the end of each mission everyone is given a chest. This
chest is tiered and can be earn depending on how much your team was engaged in
the mission. Whether that be – gathering, building or combat. Each of these
actions have a bar to fill and is accumulative throughout the party.
Fortnite is still
in early access, and that is very clear. Epic is releasing Fortnite as a “free-to-play” game next year, but for now players
must pay a founder’s pack to gain access. Everything outside the gameplay is a
mess. After a mission, you gain loot ranging from weapons, crafting resources, survivors,
squad, and multiple experience points – managing all this is a pain to learn. These
systems are cumbersome, but that’s mostly because the game doesn’t teach you
anything about its menus.
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