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Titanfall 2 Multiplayer is Fast-Pace and Full of Action


The first Titanfall was known and loved for their high action, mech fighting multiplayer, now with new weapons and modes. The fast-pace nature of the game makes the gunplay feel fun and seamless when combining the grappling hook with wall running. This was just one way to play as the multiplayer allows the player to mix and match your loadouts. Moving around buildings and terrain feels amazing.



Before starting a match, you got to add your own spin to your loadout. There is so much customization from you to your gun all the way to your mechanized buddy. When you first start out you will be entitled to three out of seven classes. To list a few, “Stim” will provide the player with a burst of speed and health for a small amount of time, “Grapple” speaks for itself – you can grapple to an object and fly in that direction, and “Pulse Blade “gives the player a throwing knife that will project all the enemies in the pulse knife’s range.


Playing matches will earn currency in which it will allow you to unlock more equipment. There are many weapons in the primary slot, so they’re split into subcategories. Each weapon has its own perks like faster re-loading, shooting while moving, and extra ammo, etc. There are two slots to add perks, another slot for gunsight, and a last slot for “Pro screen” which lets the player see the number of kills from that weapon. The number of weapons and customization can make each match feel fresh with multiple ways to play.

 There are six Titians available that must be unlocked, except for “Ion”. The other Titans are “Scorch” a fire elemental Titan, “Northstar” a Titan that uses a railgun and can hover, “Ronin” a ninja, melee-like Titan, “Tone” a more well-rounded Titan fit for any situation, and “Legion” plays more of a tank role. Each Titan will be given three abilities that could be customized. Titan kit and Titanfall kit abilities can be changed, but it’s the same for all Titans. To make your Titan more a tune to your gameplay you can customize your Titan’s “class” kit which has unique abilities for each Titan.

There are more multiplayer modes than the first game, but kept their biggest mode in Attrition. Now they’re seven different modes to choose from. In Attrition, you will gain points for each kill, AI or other-wise, Bounty Hunt is the same, but you earn money and cash it in, and Last Titan Standing is a mode that starts you out with Titans. If you have trouble find out what mode to play there is also a mixtape, mixtape is a mode that will randomize you into a populated mode.

Now you’re equipment ready for Titanfall. Once dropped you are free to wall run, grapple, and shoot, this where the fun begins. It’s a natural feel while moving through the landscape and walls, when thinking about my surroundings I rely on muscle memory to guide me through my movements. With Titanfall 2 that muscle memory was present instantly. During massive battles with Titians you see explosions and gunfire like being in a Michael Bay Transformers movie. Everything looks chaotic from the big robots to the massive explosion to small enemies running everywhere. It’s a great sight to see.


Even when you lose there is a redeeming mechanic in the game that makes the losing team feel a sense of accomplishment. At the end of every match the losing team must escape by helicopter. The catch is that the winning team can also either kill the enemies or destroy the helicopter. This makes the sense of losing also a sense of victory.

Titanfall 2’s multiplayer is a great, fast, twitch first-person shooter with elements that makes it look like a big budget action movie. A big part of that is the addition of more Titans with unique abilities that creates personality. Moving forward Titanfall can be the shooter of choice for me, the feeling during gunplay and the freedom in which you can move makes moment to moment gameplay fun and very rewarding.

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