Prior to Overwatch’s release
Blizzard had a firm layout for Overwatch. Anyone can switch heroes at any time
without the restriction of multiple heroes. That’s now gone in quickplay and
competitive play. Over the months after release, Blizzard is always iterating,
improving, and balancing heroes. The recent change they made was to Symmerta.
In a developer’s update video Jeff Kaplan (Blizzard VP and Overwatch’s Game
Director) talked about redesigning Symmerta and what they want from the
changes.
One of Overwatch’s big appeal
was the fact that your team composition was flexible during matches. Now
Blizzard has shied away from some of those ideas. But it’s all for the better,
they’ve added an arcade mode which lets the player have more options in game
modes. And of course, there has been already many tweaks and changes to all the
heroes. But nothing as severe as the upcoming Symmetra update.
On Tuesday, Jeff Kaplan
release a video that addresses Symmetra and how player are utilizing her.
Blizzard wanted Symmetra to be viable in almost every situation, not just in a
curtain map or team composition. As of today, the update is now in the public
test servers. Usually, when an update is released on the PTR, it releases next
week on the live servers for everyone.
Let’s get to the meat of the story, the
Symmetra redesign.
·
Ultimate(s)
Symmetra will be the first
hero that will have multiple “Ultimates”. She will still have her teleport –
which has some balancing changes like, more health and shield for the
teleporter. She will also get another ultimate called, Shield generator. This
ability provided shields to allies in a large area around her. This ability
ignores line of sight, which allows the player to be creative about their
placement. You must toggle between Ultimates to use them.
· Photon Barrier
The Photon Barrier will
replace Symmetra’s Photon shield. Instead of targeting allies to give them a shield
boost, she will launch a shield that travels in a straight line. Anyone in the
barrier will gain full effect of the Photon Barrier. This is a big change in
the way Symmtera plays.
· Sentry Turrets
Before the update Symmetra’s
turret were useful but never was available with the long cooldowns. Symmetra is
all about setting up to manipulate the map. The Overwatch team knew this was a
big part in her gameplay, so they decided to provide Symmetra a full six
turrets right of the bat – before, you had to wait until the match started
before the cooldown ticked down, and on top of that you could only hold three
turrets at a time.
· Photon Beam
The Photon Beam is Symmetra’s
primary weapon. It was a good tool for close range combat. Jeff Kaplan and team
didn’t feel that it had enough range, so they increased the range.
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