The original Dishonored was
the first stealth that I completed and enjoyed. Moving through well-thought environments
with the abilities given to you is rewarding. Arkane Studio double downed on
the detail in the environments. Every building and room has something worth exploring.
The Dishonored franchise allows for multiple playthroughs as no playthrough is
the same. Now there’s even more reason to replay the story, and that’s the
addition of Emily Kaldwin as a playable protagonist. Each character has distinct
abilities that works incredibly well with the environments.
The game starts off with the
main conflict that includes the Kaldwin family and Corvo. Delilah Kaldwin
(Antagonist/Emily’s Aunt) comes to Dunwall to claim her place on the throne. You
then can choose to play as Corvo (Protagonist in Dishonored) or Emily, the
empress. With completely different powers you can find your way in and out of a
situation in so many ways.
Arkane made each power
powerful but also flexible with other powers, for instance, if you play as
Emily you can summon a shadow double to distract enemies. After summoning your
double, you can use another power called, “Domino”. This lets you link human
enemies, and if one dies the others linked will also. Thinking outside the box
with what you have at hand and having your plan work out feels like you accomplished
an amazing feat.
The one thing that stood out
to me during my playthrough of the first Dishonored was how well each level is
open for the player to experiment and explore. Every space you explore often
you will find something that will help you. A letter that will state where the target
is or is going, hunting for runes and bone charms allows you to upgrade your abilities
or give you passive abilities. But getting to runes and charms aren’t as simple
as just walking through the door. You will need to think outside the box, think
about how to get in the building, where enemies are and how to lure them away, take
a close look at your powers and environments to try to pinpoint the best way to
complete your objective.
The freedom in which Arkane
gives the player to experiment with crates creativity within the game. Now with
Emily’s new set of abilities there is much more to play around with. Each power
is different between the two protagonists, but every power works well because of
the environments and using those abilities to work around it. I completed a
playthrough of Emily and didn’t feel like I got everything from the game. I’m
still as excited as my first playthrough but now I can play as the assassin
killer Corvo.
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