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Far Cry 5 Has a Dumb Fun Open-World Sandbox



Outside the opening hour of the game, the setup for this cult fails at impacting me in a deep and meaningful way. The leader hasn’t shown much of himself, but I’ve ran in to one of his family heretics, John Seed. John Seed the recruiter to Project Eden seems one noted. Nothing from what I’ve seen from him resonated with me. His backstory about abuse from his father to then finding his way because of Joseph Seed is like any cliché bad guy. So far, these characters don’t feel memorable, but the open-world sandbox moments that fill the gap in-between story moments are ridiculously fun. 

Once I’ve accumulated the perk points, more of the sandbox opened up. I recommend using your first nine points on an additional holster, this perk allows you to hold another weapon. This is helpful it multifaceted situations, which I’ve been in on many occasions. Going in stealthily can feel rewarding, but most of the time I fail and need to change from a ranged sniper to a close-up shotgunner.

As someone who only played the first Far Cry, creating havoc in Far Cry 5’s open world is satisfying in ways I didn’t expect. Shooting down a plane and watching the pilot drop, then to see the plane crash and blowup into an outpost feels epically silly and funny. There were many encounters with huge explosions, gunfire, and flames that all merge to caused mayhem and just video game fun.


Having the third weapon was useful, but I needed more utility, more options to have epic moments – I decided to go with the Grappling hook, Parachute, and wingsuit. These perks allowed me to do more epic actions in different encounters. I thought that wing suiting off a building right into a group of cult members going in guns blazing would be epic, but after trying to attempt a wingsuit drop multiple times the only result was the death.

I had a buggy moment with the parachute while using it close to the ground. I was running to the top of a small hill trying to get to my objective but thought it would be faster to use a parachute even though I wasn’t far off the ground. I started to run, then I jumped and opened my parachute just to hit the ground five feet below me. However, I didn’t just hit the ground -- I fell through the world and kept falling into the abyss until it presented me with the death screen. This is the first major bug I’ve found and haven’t encounter anything like that after four more hours of playtime.

The return of Guns-for-Hire made my experience much more enjoyable, especially the “specialist” that are available. These specialists are named NPC that must be unlocked by finding them and completing their de

eds. They help with many different combat scenarios and have specific perks that is tied to their esthetic. The first specialist I found was Boomer, a dog that marks everyone near me. The second and my favorite so far is Grace Armstrong, she is a sniper that can intimidate enemies just by aiming her sights on them. There are nine Specialist to choose from and each specialist has a different playing style. 

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Although the narrative and the characters fall short from other Far Cry games, the one thing that Ubisoft did kept was the silliness in the open-world sandbox. The systems that intermingle together are what makes encounters full of explosions, gun fights, and air support which always result in big epic moments that can only be experience naturally.  

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