Last week Bungie hosted part 1 of a 3-part stream talking
about Osiris, Mercury, the Lighthouse, and the Raid Lair. Yesterday’s stream
was the second part and in the stream, they went more in-depth about the activities
on Mercury. We saw the biggest public event in Destiny, narrative Strikes, the Infinite
Forest, and more information on the forge. Even though they gave us meaty
information about the expansion they are keeping other aspect of the expansion
hidden for us players to discover.
This stream we welcome back DeeJ as our host, as well as
Dave Matthews (Art Director) and Dan Miller (Game Director). After the
introductions of the hosts they dived into the biggest public event in Destiny.
The event was prerecorded because public events are random, and no one knows
how long it would take to spawn.
The Biggest Public Event in Destiny
This public event is exclusive to Mercury and each phase has
a hand-crafted area designed just for this public event. With every phase there
is a boss, killing the boss will drop orbs and the team must work together to
dunk the orb into a warp. Once all orbs are placed a Vex cannon will open and
the fireteam will be shot onto a secluded island once entered. This event is
then repeated until the event is complete, giving the fireteam 2 loot chests at
the end.
Lost Prophecies
Lost Prophecies are optional
end-game quest that will reward you with Vex weapons. This is associated with the
forge and the “history marker”. Lost Prophecies are divided up into 11 Verses,
which, in turn gives you 11 weapons. Each Verse will task you with getting an
element (Prophecy Offering) that will allow you to forge a weapon. Every
element is obtained through playing the game. They mention wanting players to
have added incentive while playing, this is what we’re missing from base
Destiny 2, an incentive to do end-game activities.
Strikes Will Now Involve Main Story Narrative
With the addition of
the Heroic Strike Playlist, 2 Strikes will be added to the overall pool. These
Strikes wasn’t shown on the stream, so we must wait and see how impactful these
new Strikes are to the overall story. I’m talking about narrative because there
is a lot of lore in our Strikes, there is going to be even more with more to do
with the main narrative, with Osiris, Sagira, and Mercury being added to
Destiny’s world this could be a great narrative piece for us lore nerds.
The Ever-Changing Infinite Forest
The Dark Future |
The Present |
The Infinite Forest is
in the core of Mercury, the Vex hollowed-out the planet to create their own
space where they control time and space – this is called a Vex simulation. They
use the Infinite Forest to simulate every aspect of time to secure their
victory. Because this is a simulation, every time someone enters their
experience will be different. This isn’t procedurally generated, but
hand-crafted encounters that will change. Every encounter will start you off
with the present day, but as you progress through the fight you’ll travel
through time providing your fireteam with different enemies with each new
encounter.
Adventures Will Now Have More Incentive
Adventures as we
know it is unrewarding, but it does gives us a great amount of lore. In Curse
of Osiris, Adventures will now have better rewards, a Heroic modifier, and is
best used in exploring Mercury. At the tail-end of the stream they showed off a
jumping puzzle that was part of an adventure. This made me excited, because if
any other adventures are unique as the jumping puzzle this can be a great way for
players to just have fun with them.
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Though this stream wasn’t
as long, it was a meaty one. Now that we know more about the public event, the
Infinite Forest, Strikes, Adventures, and how Lost Prophecies work we have an
expectation on the expansion. The way they implemented Lost Prophecies are
going to keep us mid to hardcore players playing even after the main campaign.
The new adventures can potentially be a fun time with a fireteam of friends, I
know I would if I was with a friend doing the jumping puzzle.
Just 2 weeks before
Curse of Osiris and everyone is getting eager to play it, but don’t forget we
have one more stream on the 29th about the most important aspect of
Destiny – the loot. I’ll be back next week with the overview of the last
stream.
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