Skip to main content

Posts

Showing posts from April, 2018

3 Things from Destiny 2’s Warmind Expansion That Will Bring Me Back

At launch, Destiny 2 was the biggest game for many gamers. For a good month almost, every gaming website was playing or writing about Destiny 2 and how much fun it was. It was the first thing I like thought about after work and before I sleep. Just like the first Destiny, I was hooked, but this time I got a crew to play with. This made my time with Destiny 2 much more enjoyable. However, after the initial release, Bungie ’s decisions in adding or changing aspects of the game failed me, my friends, and everyone else in the community. Then after Curse of Osiris launch, there was no fuel for me to keep playing, my friends stop playing and slowly I drifted away. Now that another Destiny 2 expansion is right around the corner, and the “go-fast update” launched not that long ago, Bungie has peak my interest once again. I haven’t had the chance to try the go-fast update, but from the way the community reacted it seems it was the sandbox change they wanted since the first month

Weekend Replay: Finally! I’ve Got the Bloodborne Plague

Bloodborne was the first Souls-like game that I’ve played. I really enjoyed what I’ve played during its initial release, but I wasn’t prepared for what Bloodborne had in store for my frustration level. Outside of combat, everything triggered me. Squaring up with a simple enemy I’ve encountered multiple times to then just died was unforgivably frustrating. If I had a great run with an abundance of Blood Echoes my first goal was to cash in those Echoes , however looking for a laturn (checkpoint) can be tricky as they are hidden in curtain areas of the map and the only way to get back to The Hunter’s Dream to redeem the echoes . These frustrating elements co-mingling was just a nightmare. However, last week I wanted to finish something in my backlog and for some reason Bloodborne came to mind. Loading in for the first time in almost a year, I decided to create a new playthrough. After the first 3 hours, I thought to myself “Wow, how come this didn’t click with me before?” I k

Assassin’s Creed Origins Adding a Sandbox Modifier for Uplay Players

This month Ubisoft are adding an in-game feature that can change the way you, and your enemies play. Ubisoft calls it the “ Animus Control Panel ”. For Players that have the PC version of the game, you will soon be able to change some of the rules of the game. Though it is only available on the Uplay Launcher, there are some neat things that can be changed. They have Screenshots and examples of having multiple animal companions and sliders that changes how we behave, but also how the NPC behaves. There are few options presented and the post doesn’t have much information, however they did list off things we can expect with:           75 parameters within 11 categories          Three pre-created presets           Presets created by players can be shared          The Animus Control Panel is embedded in the Uplay Overlay This seem amazing for players loving the game and would want to try something new with the sandbox. And having the feature to share the

Far Cry 5 Has a Dumb Fun Open-World Sandbox

Outside the opening hour of the game, the setup for this cult fails at impacting me in a deep and meaningful way. The leader hasn’t shown much of himself, but I’ve ran in to one of his family heretics, John Seed. John Seed the recruiter to Project Eden seems one noted. Nothing from what I’ve seen from him resonated with me. His backstory about abuse from his father to then finding his way because of Joseph Seed is like any cliché bad guy. So far, these characters don’t feel memorable, but the open-world sandbox moments that fill the gap in-between story moments are ridiculously fun.   Once I’ve accumulated the perk points, more of the sandbox opened up. I recommend using your first nine points on an additional holster, this perk allows you to hold another weapon. This is helpful it multifaceted situations, which I’ve been in on many occasions. Going in stealthily can feel rewarding, but most of the time I fail and need to change from a ranged sniper to a close-up shotgunner.