Weekend Replay is exactly how it sounds. I will recap on
games I’ve spent my weekend playing. This will get me to write more and
hopefully be much more confident in them. Let’s not waste anymore time and get
into the Weekend Replay.
Into the Breach is
a Rogue-like, turn-based, strategy game made by the developers of FTL: Faster Than Light, Subset Games. I
haven’t played FTL but, I’ve always
been curious about it. FTL had a lot
of the components I was looking in a rogue-like – the randomness of the
encounters and obstacle of maintaining the ship makes the replay value greater.
All the articles and reviews from various gaming sites say that both FTL and Into the Breach are completely different games but retain the
satisfaction of the progression. When I booted up Into the Beach it wasn’t what I expected.
My first defense against the Vek (giant insect aliens) was
successful, however there were many things that I didn’t consider. First is the
mission and the rewards you get from them. Choosing a mission is crucial for
the long run – it determines how much upgrade points you gathered, which
abilities can be active, and how much health and movement a mech has. This took
me a couple missions before I understood the RPG systems, I reset a playthrough
to bring back a pilot thinking I can upgrade mechs but that’s not how it
worked. The only way to use reputation points are when an island is secured.
When I figured how the system worked it made my other runs much easier -- there
were more abilities at my disposal, more of my mechs had more health and
movement.
The moment this game clicked with me was when, well It was
many moments, but all came to a deciding move. Like FTL, Into the Breach has
moments in which makes the player feels amazingly smart. All the enemies have a
set ability, and movements in which can be indicated. There is no randomness in
the enemies which creates this feeling of a chest game – you can always predict
the next turn if you examine the field thoroughly. Executing a carefully
planned and wiping the whole field is the best feeling in a video game.
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