Skip to main content

Overwatch Just Released Its April Update with New Skins, Poses, and a New PvE Mode


Yesterday, Blizzard released their April updating, “The Uprising”. This update has new skins, poses, sprays, and emotes, just like most of Overwatch’s pervious events. Also in the update is a new PvE mode, this is the second PvE mode that was introduced to the game – first was the Halloween event’s “Junkenstein’s Revenge”. Unlike Junkenstein’s Revenge, Uprisings new mode shares a lot of similarities of the regular competitive modes.

The uprising is focused on the narrative of the game – the good vs the bad. Being so, the new skins represents the Overwatch team as a unit – each have unique armor but the same color scheme. As for the Talon group (Bad guys) they all have very diverse skins, which makes the Talon group feel less like a unit/team.


The biggest addition to the “Uprising” event is the new PvE mode. The game starts with an introduction video that introduces the premise of the mode. The King’s Row area was setup to build new homes for the humanoid robots (Omnics) and the first steps in improving relations with humans since the war against the Omnics 20 years ago. But an Omnic extremes group (Nullsector) attacked King’s Row and took control, that’s where the Overwatch team comes in to play.

This mode has two separate versions with various difficulty. The main mode only has Tracer, Reinhardt, Mercy, and Torbjorn to select from, the second version opens the whole 24-hero roster. Each one of these versions has four difficulty a normal, hard, expert, and legendary. In this mode, you and your three other teammates must take control of three points throughout the map while enemy robots bombard your team. Once the points have been captured, your team must escort a payload to its destination. All these mechanics are very much the same as in the competitive modes we’ve been playing. It’s a cool new take with the same mechanic, in which makes the mode more approachable and easier to understand.

Because this is the second PvE mode, Blizzard has taken cues from its past PvE mode, Junkenstein’s Revenge. In Junkenstein’s Revenge there was a set of heroes to choose from, in The Uprising there are two modes one with hero restriction and one without one. Another thing they changed are the way players can recover from a mistake, in this mode, if you die you can be revived by your teammate (without mercy’s ultimate). These new modes Blizzard creates are so much fun and improving it with every mode previous makes it more enticing to play these new modes.

It’s almost been a year since Overwatch released and it’s consistently giving us updates and events that players can enjoy. If you want to give the new mode a try and test your skills against these Omnic Extremist or if you just want to grab some of these sick new skins you have until May 1 before the event ends so get them fast!

Comments

Popular posts from this blog

Mario Tennis Aces “Swing Mode” is Really Disappointing

Mario Tennis Aces is the latest entry to the Mario Tennis series. This time around Nintendo did no wrong with their tennis series giving us an adventure mode where you move from level to level to complete a series of challenges, a fun online/offline tournament, and exciting local play. I haven’t played the Mario Tennis series since the GameCube days, but I’m having as much fun as I did back then, expect for one mode that made me hate motion controls. During the lead up to launch I had questions about full motion controls, if they would support it for full matches? Can it be an alternative? and will it be like Wii Sports or will it have depth will in the base game? These questions were answered just a couple of days before launch and I was disappointed in how Nintendo implemented the motion controls. Coming from the developers of Wii Sports and how well the motion controls worked with the tennis mini-game gave me hope that Nintendo could do something great with motion ...

My Game of the Year (2017) – Destiny 2 #3

There was a lot of excitement for the Bungie ’s second go around with Destiny 2 . There was a lot of controversy over what was changed and what didn’t return from the first Destiny .  At first the changes were for the better, it allowed new players to finally wrap their head around the system that was difficult to process in original Destiny.   Rising reputation with an NPC is one change that was assessable newcomers. In Destiny 1 it always felt like a chore, because of the bounty system. This system made it a more difficult task due to the action associated with the bounty – this can range from headshots with a sniper in PvP to complete 3 strikes. With Destiny 2 , the reputation is more streamline with turn-in tokens. Earning these tokens are common and I great resource of gear/weapons when you’re first starting out. These tokens are associated with each planet. Its great Bungie is listening to the players and in doing so, made an assessable loot shooter for the ca...

My 2016 Game of the Year: # 5 Firewatch

#5 Firewatch When I first saw early builds of Firewatch I thought it was a different and new approach in an engaging narrative. The way you can interact with objects and the small clues you can find within the environment provides more life to the world. Firewatch was the first game I played in the genre, but there are other games that have the same kind of first-person narrative. Gone Home is one of the recent and well-received first-person narrative game. The two games are similar in gameplay, you walk from objective to objective trying to put the pieces together in the world. Gone Home is set in a house, and in Firewatch’s case, you’re in an open forest. Campo Santo are the developers of Firewatch and was formed by former Telltales: The Walking Dead developers. Once I knew about Campo Santo and the developers that were working on the game I had a sense of what to expect. Character Building Makes You Sympathize with Henry The game starts strong with a se...