The Persona
series has capitative the JRPG fans with a mix of a deep battle system and a
robust life-simulation that all ties together. This has been the staple of
every Persona game, but one thing
that Persona always does amazingly well is the aesthetic style with every iteration,
especially with Persona 5. Everything
from the character models to the menus has a pleasingly well designed style.
The 5th iteration
of Persona has made me realize that aesthetic and style can go a long way for a
100-hour long videogame. One of the first things I notice when I watched the
first gameplay trailer was how the menus open during battle situations. The way
the UI is laid-out and the colors associated with it makes the repetitive
nature of this game feels more enjoyable and less repetitive, this is not the
case of most JRPGs. I don’t mind going into the battles because I know that the
art and music is great.
The character models are the first thing you get introduced
to. Your character doesn’t talk much, this make the character model play a huge
part in portraying his life before moving to Shibuya. On the surface, he looks
like a generic stylish high school student – but once school is over another
part of him emerges. Going into the “metaverse” (where people hide their
corrupted hearts) he becomes a vigilante that corrects those hearts in great
fashion. The mask plays a major role in portraying that stylish look and character
desires.
Persona’s dungeon (Palaces) has changed in many ways. This
time dungeons are carefully designed, but with as the other iterations were all
randomly generated – which became repetitive fast. Because of the hand-crafting
dungeons, each of them has a different aesthetic depending on what the enemy
sees that world – for example, a castle, or a museum. I’m still very early and
very excited that there are more of these dungeons.
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