Skip to main content

Everything About Persona 5 is Bleeding with Style

 The Persona series has capitative the JRPG fans with a mix of a deep battle system and a robust life-simulation that all ties together. This has been the staple of every Persona game, but one thing that Persona always does amazingly well is the aesthetic style with every iteration, especially with Persona 5. Everything from the character models to the menus has a pleasingly well designed style.


The 5th iteration of Persona has made me realize that aesthetic and style can go a long way for a 100-hour long videogame. One of the first things I notice when I watched the first gameplay trailer was how the menus open during battle situations. The way the UI is laid-out and the colors associated with it makes the repetitive nature of this game feels more enjoyable and less repetitive, this is not the case of most JRPGs. I don’t mind going into the battles because I know that the art and music is great.

The character models are the first thing you get introduced to. Your character doesn’t talk much, this make the character model play a huge part in portraying his life before moving to Shibuya. On the surface, he looks like a generic stylish high school student – but once school is over another part of him emerges. Going into the “metaverse” (where people hide their corrupted hearts) he becomes a vigilante that corrects those hearts in great fashion. The mask plays a major role in portraying that stylish look and character desires.


Persona’s dungeon (Palaces) has changed in many ways. This time dungeons are carefully designed, but with as the other iterations were all randomly generated – which became repetitive fast. Because of the hand-crafting dungeons, each of them has a different aesthetic depending on what the enemy sees that world – for example, a castle, or a museum. I’m still very early and very excited that there are more of these dungeons.

Art and style is nothing new to the persona franchise, it’s more noticeable because they’re more vivid, bright, and can’t go anywhere without seeing something visually pleasing. This game makes me grin the whole time, and it’s not just the gameplay but how everything is so inviting and approachable. Persona 5 so far is a masterpiece in my mind a big part of that is the art style and how Atlus emphasized it to the player.

Comments

Popular posts from this blog

Mario Tennis Aces “Swing Mode” is Really Disappointing

Mario Tennis Aces is the latest entry to the Mario Tennis series. This time around Nintendo did no wrong with their tennis series giving us an adventure mode where you move from level to level to complete a series of challenges, a fun online/offline tournament, and exciting local play. I haven’t played the Mario Tennis series since the GameCube days, but I’m having as much fun as I did back then, expect for one mode that made me hate motion controls. During the lead up to launch I had questions about full motion controls, if they would support it for full matches? Can it be an alternative? and will it be like Wii Sports or will it have depth will in the base game? These questions were answered just a couple of days before launch and I was disappointed in how Nintendo implemented the motion controls. Coming from the developers of Wii Sports and how well the motion controls worked with the tennis mini-game gave me hope that Nintendo could do something great with motion ...

My Game of the Year (2017) – Destiny 2 #3

There was a lot of excitement for the Bungie ’s second go around with Destiny 2 . There was a lot of controversy over what was changed and what didn’t return from the first Destiny .  At first the changes were for the better, it allowed new players to finally wrap their head around the system that was difficult to process in original Destiny.   Rising reputation with an NPC is one change that was assessable newcomers. In Destiny 1 it always felt like a chore, because of the bounty system. This system made it a more difficult task due to the action associated with the bounty – this can range from headshots with a sniper in PvP to complete 3 strikes. With Destiny 2 , the reputation is more streamline with turn-in tokens. Earning these tokens are common and I great resource of gear/weapons when you’re first starting out. These tokens are associated with each planet. Its great Bungie is listening to the players and in doing so, made an assessable loot shooter for the ca...

Destiny 2 Event: An Underwhelming Return for Lord Saladin and The Iron Banner

Over the last week Destiny 2 held The Iron Banner, an event that occurs every month. Lord Saladin visits the tower with neat looking armor and weapons that will be rewarded to the guardians that are participating. This new iteration of The Iron Banner is great for new players, it gives them a reason to come back every day and the token system is simple, unlike the bounty system in Destiny 1. Though this iteration of Iron Banner caters to the new and casual audience, it leaves us mid to hardcore players with not much to care about. There’s nothing that progresses our power level, no difficulty with Light advantage off, and on top of that, players not committing to an Iron Banner match. Eastern-Inspired Iron Banner Gear  I’ve dabbled in Iron Banner in Destiny 1, it wasn’t my kind of game mode. I liked the PvP in both Destiny and Destiny 2, but once someone talks about hardcore PvP my interest was gone, my only incentives were getting the gear and getting my Light ...