The main difference between Breath of the Wild and other open world
games is that Breath of the Wild
doesn’t give a false sense of Wonder – by that I mean, the game doesn’t
handhold you by giving you more objective once a part of the map is unlocked. In
Breath of the Wild, everything is on
the player – finding every dungeon and shrines, use markers to pin where to go,
cooking, and battle preparation.
Just like the Far Cry games, towers are present in Zelda. But in Zelda the
towers work a little different – once you get on the tower you unlock a part of
the map and nothing else. This is the cool part of discovering Hyrule in Breath of the Wild, looking at the
distance you can find many mysteries to explore.
I’ve played a lot of open world games, I love
the vast world and everything in it. Sometimes the world can seem too big. When
exploring, I tend to get lost and that can be frustrating finding the way back
on track. What Zelda: Breath of the Wild
does even though its world is one of the biggest I’ve played is that there are so
many things in-between my objectives I can tackle whether it be combat,
climbing, or shrines I never feel like I’m lost in Hyrule.
The
Legend of Zelda: Breath of the Wild is a beautiful,
colourful, and lively open world
game. The game sense of wonder is player driven – like most of this game. Because
almost everything is player driven when I’m lost there are many other
objectives I can complete before I get to my goal – these small objectives fill
the holes in the open world making me feel like I’m never lost, just taking the
long route.
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