Skip to main content

The Ups and Downs of Anthem’s Demo


If you asked me at the beginning of the year what my most anticipated game of 2019 was? I would’ve said Anthem without question. Who doesn’t like a cool looking exosuit that is fully customizable to look like Iron Man. After the two demo weekends I got a very small sample size of what the game is going to feel like. I came out the demos with lowered expectations, which is a good thing. This Demo did what I wanted to and that was to find out how if this game was for me, and it is definitely a game I see myself putting long hours into. Though I did like enough of what the Demo offered, it set my expectation for the full launch.

If you preordered, or have a subscription to EA origin or Access, you were able to access the VIP Demo on the 25th of January. The open Demo was on the weekend of Feb 1st and was the same in terms content. The VIP Demo didn’t start out the way Bioware wanted to, due to server problems that gated many players out for the first 3-4 hours. But give Bioware credit, they tackled the problem fairly quickly and as someone who has played many online games at launch, they handled it really well. This wasn’t the only technical problem I encountered, once I got into an instance at Fort Tarsis (the players hub) to put on my Javalin the loading screen would completely stop at 95%, this happened throughout the first weekend of the Demo, and some players were experiencing this at the open demo, which was worked on to iron-out some of the bugs.

 Even though all these technical problems persisted through the VIP Demo, I had no problems with the open weekend. This is a “Demo/ Beta” after all, what I wanted to know about this is demo was how was flying around the map feel? It felt so, so, so good. Remembering that first E3 trailer seeing the Javalins travel from skyhigh towers, to large terrain, to a deep underwater cave it looked too good to be real. After playing the Demo its as seamless and smooth as it was in the E3 trailer.

My Personal Javalins

Storm
Colossus
Interceptor
Ranger

The combat is… mixed on my feelings. The powers and abilities you choose feel impactful, and integral to the combo system Bioware added. Each Javalin has unique abilities, a Storm uses elemental powers that rain destruction, and an Interceptor is smaller and more agile, but it hits hard with its melee abilities.  These are just some examples for what these Javalins can do, but just like Javalins their abilities can be changed and customization too. These abilities will have extra stats that will cater to your playstyle. I can see it now, an insane build that wreaks everything in sight or a build that would mainly be about flight and getting that height advantage at all times. Things like this really speaks to me, something that will give endless replay ability like getting better gear with random stats and the personalization of the Javalins that expresses my unique styles.

The abilities and powers of the Javalins are the things that draws me to combat, not so much the shooting. I think the shooting is fine, but in a world where we have great feeling gunplay with Destiny 2, The Division, even Boarderlands 2 – Anthem falls short in making the guns feel impactful, or even necessary. Granted the Demo only allowed us to crank the difficulty to Hard, and there were limited guns available. The full game will definitely have more weapons and gear and hopefully the difficulty to make them more fun to use.

The Demo gave us a small piece of the structure of how the story missions are going to unfold. The Demo had four story missions to go through, they’re all different, but most of the combat scenario is, go kill big waves of enemies. They do break it up sometimes with mini gather quest while enemies shoot at you, other times there’s a puzzle to mix it up. But after hours of replaying the one Stronghold mission (like strikes in Destiny) I felt each encounter felt dull and uneventful. The first couple runs was fun going underwater and seeing this massive spider at the end was exciting, but now the magic isn’t there.

This worried me the most, if end-game is about replaying these missions over and over again, but this time on Grandmaster difficulty, it can grow old on me quick. Diablo has a similar structure and though playing those levels are fun it can get really dull when you’ve put 100-200 hours into a game like this. I know the game isn’t out yet and there are so many mission-type contents that I haven’t experienced with the other two Strongholds, and the legendary contract Bioware keeps talking about.

--

I’m still excited to play Anthem at launch, nothing has change on that front. What has changed is my expectations. I want to have the power fantasy to be exactly like Iron Man, Anthem delivers that, but as a long-term game that I would put in 200 hours in? that’s still in the air. I know that is game isn’t going to be perfect, especially at launch, but it has the potential to be a great games-as-service over time.

Comments

Popular posts from this blog

Mario Tennis Aces “Swing Mode” is Really Disappointing

Mario Tennis Aces is the latest entry to the Mario Tennis series. This time around Nintendo did no wrong with their tennis series giving us an adventure mode where you move from level to level to complete a series of challenges, a fun online/offline tournament, and exciting local play. I haven’t played the Mario Tennis series since the GameCube days, but I’m having as much fun as I did back then, expect for one mode that made me hate motion controls. During the lead up to launch I had questions about full motion controls, if they would support it for full matches? Can it be an alternative? and will it be like Wii Sports or will it have depth will in the base game? These questions were answered just a couple of days before launch and I was disappointed in how Nintendo implemented the motion controls. Coming from the developers of Wii Sports and how well the motion controls worked with the tennis mini-game gave me hope that Nintendo could do something great with motion ...

My Game of the Year (2017) – Destiny 2 #3

There was a lot of excitement for the Bungie ’s second go around with Destiny 2 . There was a lot of controversy over what was changed and what didn’t return from the first Destiny .  At first the changes were for the better, it allowed new players to finally wrap their head around the system that was difficult to process in original Destiny.   Rising reputation with an NPC is one change that was assessable newcomers. In Destiny 1 it always felt like a chore, because of the bounty system. This system made it a more difficult task due to the action associated with the bounty – this can range from headshots with a sniper in PvP to complete 3 strikes. With Destiny 2 , the reputation is more streamline with turn-in tokens. Earning these tokens are common and I great resource of gear/weapons when you’re first starting out. These tokens are associated with each planet. Its great Bungie is listening to the players and in doing so, made an assessable loot shooter for the ca...

My Game of the Year (2017) – Horizon Zero Dawn #2

Watching this game for the first time at E3 my jaw dropped at the stunning visuals, the world its trying to create and, most important are the amazingly designed mechanize dinosaurs. When I heard that the developers of Killzone were making this game, it made me a little warry. Hearing that this is an open world 3 rd person RPG – these were not the type of games Guerrilla Games developed.  Guerrilla was always known for their tight first-person shooting, and for them to make something out of their comfort zone could be something special or something that had promise but flopped. It’s great to say that Horizon Zero Dawn was an amazing accomplishment for Guerilla Games this year and year to come. Horizon’s Open World is Lush and Lively The world in Horizon is so interesting and full of mysteries it keeps you wondering for most of the game. As the game goes on you learn more about Aloy’s (Main character) past and how she is tied within the world. The cities and se...