Destiny 2’s competitive scene has always been a second
thought compared to the co-op PvE activities. At the launch of Destiny 2 Bungie
tried a different more team-play orientated approach with an all 4v4 pvp match-up.
Over time players got tired of that formula, especially, the way players were strategizing.
The only way to be competitive is to team-shot a player at long distance, this was
the only way everyone played. This kept the matches long and stale. Bungie
understood the frustration and decided that they will change something about the
Crucible (PvP).
In July, Bungie pushed an update that changed the 4v4 format
for Crucible to a 6v6, just how it was like in Destiny 1. Adding two more
players on a team might not seem like a big change, but it completely changes
how freely your team can strategize, this is especially true with solo
matchmaking. Bungie knocked it out of the park with this change, of course they
had a lot of help from the community. The community wanted this feeling of
being a superhero in Crucible, to run around by yourself with a super destroying
everyone in sight – this was the kind of feeling we wanted and Bungie delivered.
Players are finally believing in Bungie again with these updates and the
announcement of the new Forsaken Expansion.
While players are waiting for the new expansion Bungie
invited a few content creators to a Summit at the studio in Bellevue, Washington
to tryout and give feedback on a brand-new, never been done mode. Player were
excited about what they played, shortly after, Bungie revealed that the mode
will be called “Gambit” a combination of PvP and PvE. This was terrific, I couldn’t
figure out a better way to blend both player-bases, the question is, how well
balanced is it for both the PvE and PvP aspect of the mode for the players that
are comfortable with only one type?
Luckily, last week Bungie was at GamesCom in Germany and
announced that Gambit will have a free trial on Saturday, September 1st
for players that have the base game. This was the perfect opportunity to tryout
this new PvP/PvE mode for myself.
After about 2 matches of not knowing what to do, my third
match clicked with me in a way I didn’t expect. There’s so many things going on
at one time it seems like it would take me 6-7 games to just wrap my head
around the basics, but it wasn’t difficult at all. Bungie does a great job at splitting
and personalizing parts of the map for easy identification. The map will have 3
parts that are very distinct and will spawn hordes, these hordes will rotate between
those 3 areas and will drop motes when defeated. The middle of the map will have
a mote bank which you must cash in to summon a boss, to win the match the boss
must be killed. This is just the basics of the mode, there are so much depth
and strategies you can conjure with your fireteam.
Beach
Ruins
Trees
The motes aren’t just there for your progression bar, but it
is also a way to block your enemies from banking their motes. Depending on how much
you bank you can summon a small, medium, and large blocker on the opposing side
to stop them from progressing until they have defeated all the blockers you’ve
summon. Banking 5-9 motes will summon a small blocker, 10-14 motes will summon
a medium blocker, and 15 (max) will summon a large blocker. Using this effectively
can completely halt your progression if your fireteam don’t be those blockers
quick enough.
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Gambit was the refresh we players needed with all the same
game modes we’ve had since Destiny 1. This type of mode isn’t just refreshing
for that PvE player, but it connects with almost if not all Guardians. I give props
to Bungie in keeping the gameplay hectic but very manageable with all the audio
and visual cues, this keeps me focus on one thing even if I can’t communicate
with my fireteam. I believe Gambit is just scratching the surface of what we’re
getting in Forsaken, I can’t wait for Tuesday so Gambit is readily available for
me and my fireteam to Fight. Bank. Collect. And Invade.
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